![]() ![]() Because of this need to limit your use of it, there can be no solution that would allow you to use it more frequently. If it weren't an energy cost then it would be something else that would also reduce your want to use it to minimum. Making it cost lots of energy achieves exactly that so I'd say "works as intended". Therefore, there has to be a mechanism that makes you not want to use it unless you must. The intended purpose is that you only use it for short periods and only when there's real need. If the silent mode didn't cost anything you'd keep it always on. If you choose the slowest speed you make way less noise and attract less predators. Originally posted by Schlomo Shekelshoastein:They could make it like real submarine silent running where you are reduced to a walking pace,Īnd that works, too. Yes there are the ion cells now but still, they should have used something other than power cells for it. Having a sub that takes 6 power cells and chews through them is a bit silly. The smaller one would be a silent exploration vehicle powered by something quiet, like Stirling engines (already used on one super stealthy sub IIRC which managed to sink a US carrier (the engines were too quiet and ran longer than batteries) during the 2004 NATO war games) and water jet propulsion rather than antiquated screw propellers. The large one would be essentially a mobile base with a docking bay for the smaller sub and a vehicle. ![]() Hopefully they remake a new large (possibly larger) sub for the DLC and a small sub that bridges between seamoth and Cyclops in terms of size and features. Originally posted by toinkertoy:Because they needed a “cost” for being protected! Just a game dynamic is all! The still being on while engine is off part I can assume is a foul up mistake! They could make it like real submarine silent running where you are reduced to a walking pace, you can't use items such as fabricators and lockers can't be opened due to the noise.
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